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Old Jul 14, 2005, 12:22 PM // 12:22   #61
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Dude, for the dyes...sell them to the dye trader.
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Old Jul 14, 2005, 12:24 PM // 12:24   #62
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That is the dye trader Pie.
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Old Jul 14, 2005, 12:28 PM // 12:28   #63
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How come I get more for dyes at the dye trader then...or at least I used to.

One moment I've got a silver dye in my storage, let me check if they screwed that too...

I'm going to kill myself.
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Old Jul 14, 2005, 12:31 PM // 12:31   #64
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I checked like ten miniutes ago with a green, a silver, and a black. The green and silver were both 1 gold each and black was like 3K (about 5K less than the trader at the time). But earlier black was 1 gold and the others were "normal"
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Old Jul 14, 2005, 12:33 PM // 12:33   #65
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I guess that's ANet's screwed up idea of "fluctuation"........ this is getting ridiculous.
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Old Jul 14, 2005, 12:35 PM // 12:35   #66
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Yeah, sounds to me like we've got a damn good sytem going here. *sarcasm*

Alright Anet you gave the PvPers anything they asked for, I think it's time to at least give us back what we once already had, the two new zones can wait, those will be over and done with soon enough, we need to actually get a good base system going.

The good news is over these threads we've created (and my petition which has had great results thus far) seem to be getting pretty big and pretty obvious, hopefully they'll realize the problem soon enough. All we have to do is bitch and moan 'til our hearts can't push anymore blood through our bodies.

It worked for the PvP extremists, why can't it for us?
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Old Jul 14, 2005, 12:35 PM // 12:35   #67
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Quote:
Originally Posted by generik
Do you even know basic economics? How will this be better for the economy, tell me!

Here is a clue stick, visualise a real economy in your head.. a buzzing economy. Now, cut the wealth of this population and correspondingly increase prices of living. What do we have?

Megapolis? No! Every single corporation in that economy will go bust! Spending will stagnate and movement of goods and money justs seizes.
well ok lets think about this, u have 100 million ppl playin your game and after 3 months u decide to make an update. Is it fair to new comers if it makes the game harder? NO... It is not about the economy... The most important point that is being skipped in this onversation I think is the fact that money and items are not the main point of this game, but the fun, teamwork and other stuff like finishing the game or exploring new exciting stuff on the map. well if u made making gazillions of money your only goal in the game, then go for it but it shouldn't be your goal and ANet also thinks it shouldn't be your ultimate goal... That's why they started to apply economical updates in the game. And yes, I did take economy 101 and 102
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Old Jul 14, 2005, 12:37 PM // 12:37   #68
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Quote:
Originally Posted by Drakron
Runes are worth crap now, a lot because the HP penality they have on major and superior and nobody wants anything but vigor and absortion andince ninor runes have became so common and cheap everyone simply buy then and sell then to the NPC trader.
You are an idiot if you think the hp penalty on majors and superiors deters people from using them. Vigor runes exist for a reason.

Quote:
About a month ago people were swimming in money since farming was easy and prices were good, now farming is dificult (since there are no good spots) and prices are junk and that leads to even more grind.
[Translation] Over A month ago prices for runes were insanely high because there was no point of reference for supply and demand. People just looked for the words superior, fire, vigor, healing, sword etc and tacked on zeroes as they saw fit since there was no way to tell how many other people were selling the same rune and prices were not at all competetive. Hi, I like to go shopping with a blindfold on.

Now farming is no longer a neccessity since runes are readily available at super low prices and people DON"T have to grind for the things that they need to play the game at peak efficiency.

Life sucks now. Whaaah. [/translation]
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Old Jul 14, 2005, 12:37 PM // 12:37   #69
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Yeah Drizzt but you see the problem is that PvE is easy as hell to complete, and a good majority of us here posting have got our 4 lvl 20 characters, we've beaten the game and we've nothing else to do but get money to help better perfect our characters. Without it we can't do anything else.

Sure it's about fun and completing the game.

At least it is until you've done it 10 times.

Then it's about trying to make it last.
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Old Jul 14, 2005, 12:39 PM // 12:39   #70
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Quote:
Originally Posted by PieXags
Yeah Drizzt but you see the problem is that PvE is easy as hell to complete, and a good majority of us here posting have got our 4 lvl 20 characters, we've beaten the game and we've nothing else to do but get money to help better perfect our characters. Without it we can't do anything else.

Sure it's about fun and completing the game.

At least it is until you've done it 10 times.

Then it's about trying to make it last.
I agree that pve is ez to beat and i have 3 20 lvl chars too but still making 'money' the goal of life... doesn't even sound right in the real life so why bother in a game? well I guess I'll leave that to you guys
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Old Jul 14, 2005, 12:40 PM // 12:40   #71
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Okok, let's all be rational here..

I'm really stymied myself. But what would we propose as a solution to ANet?

Seriously I failed to see why a fully capitalist, player price controlled market would be very nasty.

Let's say the traders are implementated such that, supposing you are the only person in the entire world..

You can start buying all of a trader's stock for something, until it reaches some maximum defined prices, and runs out of stock. You can then proceed to sell your said item back to the trader, such that the trader takes a cut of 10%-15% and no more, and at the end of the exercise, money changed hands, the pricing cycle of said material went to the top, and went back down again (in the exact same order), and the player is less 10%-15% of his original gold.

How is this a bad system?

Sure, in a real world implementation..

Potentially one ultra rich person can buy up all of one resource, say... Ectos..

But don't forget this is capitalism! People will notice the prices of ectos hiking from 12 plat.. and slowly approaching 20 plat, and decide "Hey! Screw the 15% commission taken by the trader, 20 plat * .85 is an awesome price!" and proceed to dump their stocks back to the trader.

Remember here unlike the previous and current system, there is no overly obsessed "gold sink" system that causes all merchant trades to be rip offs. Tell me, how can someone possibly profit from the system?

Short of some moron who bought that remaining ingot for probably 3 million plat... He can't! In fact if he does it he will consistently lose 15%!

The real trouble is the pricing offered by the traders was stuffed to start with, and price control measures (by the players in general) failed to kick in, if you'd put the price differential between buying-selling smaller and more reflective of real world economies, I'm pretty sure prices will all find their balances too.

Alright, ectos was an extreme example:

Remember "the price of steel"? Let's try steel.

So a player with one million plat can probably afford 3 million steel ingots (provided he has room either) and provided there is that much stock to start with. This is a very naive estimate made assuming their is no increment in pricing throughout.

But in actuality prices would increase/decrease on a curve based on stock levels, and eventually when that last ingot costs 3 million plat, even our bidding entrepreneur will find it hard to cough out that cash to buy it.

What happens then?

Everyone else crashes the NPC with their gold stock. Money changed hands from rich fool to NPC.. and less 15% back to the other stockists.. what's wrong here? Nothing, free market movements!

Of course some greedy nut is going to hold on to that 1 steel ingot of his thinking that prices will jack up somemore, and is sorely mistaken one hour later.

The issue of course to to deduce the rate at which price increments would kick in.. that would probably involve figuring out the true total daily demand for a given supply, etc.. and could be quite tricky.

But hey, I only gave 5 minutes thought to this post, and like some said.. ANet is a huge company and probably has dozens of devs at their disposable. Please don't throw PvEers a solution that even a 12 year old can come up with in 10 minutes, and again and again reward PvPers with more and more enchancements.

The buy low sell high model is such a joke. Eventually the rich shots are just going to exhaust supplies in the player market.. then slowly exhaust the NPCs.. then what?

Nobody in their right mind will sell black dye back to the NPC for 1 gold when it is out of stock.. or *maybe* the pitiful 1-2 plat even. Would the current system work? Most definitely not, from initial observations it looks to be severely broken. Especially when there is no automatic restocking, the NPC should NOT have been introducing gold/materials into the economy to start with.

I seriously fail to see how the NPC is able to determine supply and demand if trades are not even going through him! Heck, make ALL material trade go through him, and it will totally cut out on all that material spam (unless some dork is going to sell at 5% below listed price which is still 10% above the offered price) and it saves us all that hassle immediately.
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Old Jul 14, 2005, 12:41 PM // 12:41   #72
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Quote:
Originally Posted by drizzt134
well ok lets think about this, u have 100 million ppl playin your game and after 3 months u decide to make an update. Is it fair to new comers if it makes the game harder? NO... It is not about the economy... The most important point that is being skipped in this onversation I think is the fact that money and items are not the main point of this game, but the fun, teamwork and other stuff like finishing the game or exploring new exciting stuff on the map. well if u made making gazillions of money your only goal in the game, then go for it but it shouldn't be your goal and ANet also thinks it shouldn't be your ultimate goal... That's why they started to apply economical updates in the game. And yes, I did take economy 101 and 102
If you were talking about me there drizzt134 with the economy 101 part I was refering to ANet there and that is the only place were economics classes were mentiond AFAIK. The point is that ANet has created a system that won't get better but will only get worse. The farming nerfs cut off the player salary exxentialy and combined with the economy and trade 'fixes' you end up with a system of ever increasing cost with every decreasing funds for over 90% of the GW community.
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Old Jul 14, 2005, 12:42 PM // 12:42   #73
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Quote:
Originally Posted by Narcissus
You are an idiot if you think the hp penalty on majors and superiors deters people from using them. Vigor runes exist for a reason.



[Translation] Over A month ago prices for runes were insanely high because there was no point of reference for supply and demand. People just looked for the words superior, fire, vigor, healing, sword etc and tacked on zeroes as they saw fit since there was no way to tell how many other people were selling the same rune and prices were not at all competetive. Hi, I like to go shopping with a blindfold on.

Now farming is no longer a neccessity since runes are readily available at super low prices and people DON"T have to grind for the things that they need to play the game at peak efficiency.

Life sucks now. Whaaah. [/translation]
Oh you're absolutely right, lord knows my total 4k right now is enough to buy any superior runes I want for the character I'll put in my 4th slot. Especially that superior vigor (afterall...vigor runes are there for a reason right? To balance out the other superiors? Well what the hell am I supposed to do when I can't AFFORD the superiors, ESPECIALLY the vigor?)

Runes aren't anything in fact runes are hardly anything.

Hell if in my 4th slot now say I want to create a warrior. Right now I don't have any good weapons, do I have the money to spend on a good weapon and some decent mods for it for my new character? Hell no. Do I have enough money to buy the 1.5k armor for any more characters? Uh, no. I guess I could go through every mission, and every quest in the game in order to get the money over time with him, but hell I've done that like 10 times with all the professions already...why would I want to do EVERYTHING again? Except this time---not even have enough money to afford everything! I remember on my necromancer when I got him to droknars for the first time, I couldn't afford to buy the armor even though I'd gone through everything. And now I'll be able to afford it even LESS because monster drops are pretty much nonexistant.
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Old Jul 14, 2005, 12:47 PM // 12:47   #74
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Yeap, in fact things are set to look a lot worse..

Right now I still see people pricing steel and 200g each, but as nobody sells to the NPC, and his stocks run low, it is sure going to be hell to pay soon even through the human players, because they are going to point to that 390g each price tag at the merchant while they proclaim "WTS: Steel ingots! 300g each!"

I really fail to see how having all material trades go through the NPC is a bad thing, seriously I don't.

Too much server overhead? Perhaps shutdown some useless services then!
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Old Jul 14, 2005, 12:49 PM // 12:49   #75
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Quote:
Originally Posted by generik
Okok, let's all be rational here..

I'm really stymied myself. But what would we propose as a solution to ANet?

Seriously I failed to see why a fully capitalist, player price controlled market would be very nasty.

Let's say the traders are implementated such that, supposing you are the only person in the entire world..

You can start buying all of a trader's stock for something, until it reaches some maximum defined prices, and runs out of stock. You can then proceed to sell your said item back to the trader, such that the trader takes a cut of 10%-15% and no more, and at the end of the exercise, money changed hands, the pricing cycle of said material went to the top, and went back down again (in the exact same order), and the player is less 10%-15% of his original gold.

How is this a bad system?

Sure, in a real world implementation..

Potentially one ultra rich person can buy up all of one resource, say... Ectos..

But don't forget this is capitalism! People will notice the prices of ectos hiking from 12 plat.. and slowly approaching 20 plat, and decide "Hey! Screw the 15% commission taken by the trader, 20 plat * .85 is an awesome price!" and proceed to dump their stocks back to the trader.

Remember here unlike the previous and current system, there is no overly obsessed "gold sink" system that causes all merchant trades to be rip offs. Tell me, how can someone possibly profit from the system?

Short of some moron who bought that remaining ingot for probably 3 million plat... He can't! In fact if he does it he will consistently lose 15%!

The real trouble is the pricing offered by the traders was stuffed to start with, and price control measures (by the players in general) failed to kick in, if you'd put the price differential between buying-selling smaller and more reflective of real world economies, I'm pretty sure prices will all find their balances too.

Alright, ectos was an extreme example:

Remember "the price of steel"? Let's try steel.

So a player with one million plat can probably afford 3 million steel ingots (provided he has room either) and provided there is that much stock to start with. This is a very naive estimate made assuming their is no increment in pricing throughout.

But in actuality prices would increase/decrease on a curve based on stock levels, and eventually when that last ingot costs 3 million plat, even our bidding entrepreneur will find it hard to cough out that cash to buy it.

What happens then?

Everyone else crashes the NPC with their gold stock. Money changed hands from rich fool to NPC.. and less 15% back to the other stockists.. what's wrong here? Nothing, free market movements!

Of course some greedy nut is going to hold on to that 1 steel ingot of his thinking that prices will jack up somemore, and is sorely mistaken one hour later.

The issue of course to to deduce the rate at which price increments would kick in.. that would probably involve figuring out the true total daily demand for a given supply, etc.. and could be quite tricky.

But hey, I only gave 5 minutes thought to this post, and like some said.. ANet is a huge company and probably has dozens of devs at their disposable. Please don't throw PvEers a solution that even a 12 year old can come up with in 10 minutes, and again and again reward PvPers with more and more enchancements.

The buy low sell high model is such a joke. Eventually the rich shots are just going to exhaust supplies in the player market.. then slowly exhaust the NPCs.. then what?

Nobody in their right mind will sell black dye back to the NPC for 1 gold when it is out of stock.. or *maybe* the pitiful 1-2 plat even. Would the current system work? Most definitely not, from initial observations it looks to be severely broken. Especially when there is no automatic restocking, the NPC should NOT have been introducing gold/materials into the economy to start with.

I seriously fail to see how the NPC is able to determine supply and demand if trades are not even going through him! Heck, make ALL material trade go through him, and it will totally cut out on all that material spam (unless some dork is going to sell at 5% below listed price which is still 10% above the offered price) and it saves us all that hassle immediately.
What I have been saying. I am tempted to res my "a possible fix to the guild wars economy thread" which has in it the idea that the trader should always buy for 85-90% list price and why. I will post the link but someone else res it.
Here it is: http://www.guildwarsguru.com/forum/s...ad.php?t=29418
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Old Jul 14, 2005, 12:51 PM // 12:51   #76
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For those of us who do not power game, GW's economy is just fine. We go out and play, and get some loot in the process. Anet's vision was for the game to be for all, for power gamers (PvP), and for the casual player (PvP, PvE). For those of you who are power gamers who mainly play PvE, you will be disappointed, because there is only so much to the PvE aspect of the game. Why in the world does anyone need 600 plat. For some high priced armor? The armor isn't needed, but it is wanted. Why? Status. To heck with status. This is a G-A-M-E, have fun.
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Old Jul 14, 2005, 12:55 PM // 12:55   #77
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Yeah, and what happens when we get tired of the tiny 8vs8 guild skirmishes that always turn out with the same cruddy tactics in the same few zones, and have beaten PvE several times and there's nothing more to do?

That's why they put the 15k/fissure armor there, that's why dye is there, that's why they have these end-game perks. So that people have something work for AFTER they do all that.

Problem is...I can't even afford droknar armor, or a good weapon or some mods for any new characters I might make unless I spent hours upon hours at the lost strongbox in hopes of making 3k.

See, it's not about "having the fissure armor" I hardly have enough to even buy normal things now that they've crapped EVERY monsters drops. From charr to flesh golems, it's all been screwed.
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Old Jul 14, 2005, 12:56 PM // 12:56   #78
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85-90% list price just promotes people to play the market. The money they earn with mass-buying low and selling high comes right out of the pockets of people who 'casually' use the traders. And I can imagine people writing bots to get quotes all day and sell high/buy low automatically, which is something ArenaNet will want to prevent at all costs.

Result: the rich get richer, the poor stay poor, even without bots in the picture. I'd like to see a 50% margin or something that entirely discourages playing the trader market (bartering with players will still continue as it should ofcourse), but will still give a fair return for items you find to encourage people to sell to the trader instead of the merchant.

I can't believe you suggest this again, or even invite people to 'res' that thread when nechronius explained the immense problem with your suggestion already. There are more interests at stake besides your own.

Last edited by Silmor; Jul 14, 2005 at 01:00 PM // 13:00..
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Old Jul 14, 2005, 01:00 PM // 13:00   #79
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I think normal MERCHANTS should only give like 1g for all runes, dyes, materials, etc.

I think the TRADERS for each of the runes, dyes, and materials should give 85% of the cost they have. That way people will always sell to the traders, sell amongst eachother, etc.

Then again, with the way drops are now, there won't even be much to sell.
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Old Jul 14, 2005, 01:04 PM // 13:04   #80
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PieXags, then wait for the economy to stabilize. If everyone is having such a problem being unable to buy overpriced weapons/upgrades then their prices will come down as well.

People only sell runes they can't use (the majority of the attribute runes fall under this category). EVERYONE can use a vigor rune which is why hardly anyone ever sold them to the trader.

If the current prices over runes troubles you most. Then stand by the rune vendor and yell at everyone that comes by to sell a rune there. The prices are the way they are because the majority makes it so. Place the blame where it is due.
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